Finally got out of my lazy mode and uploaded my old Ryse: Son of Rome work from my time at Crytek.
I was responsible for the visual development of Nero's Palace from the very ambitious beginnings to the bitter end... the quality of the visuals stand the test of time, unfortunately the game-play didn't. Still, very happy to have worked with so many awesome individuals, some of which I still work with today.
This environment is featured at the start of the game, in between level cut scenes and at the very end.
Conceptual support by Ramon Contini and Darren Bartley, Lighting by Ats Kurvet, VFX by Fabio M. Silva and Caleb Essex, Vegetation assets by Tom Deerberg and Ronny Muhle, Outsource assets by Forge Studios and Elite3D.
Ryse Son of Rome Gameplay Walkthrough Part 1 - The Beginning (XBOX ONE) (skip to 62s)